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Werner's Gaze
The viewer handles a customized projector. It is equipped with a 3dof sensor, which tracks the projector's movement and tilt. In a 3d environment a camera replicates all these motions. The projector displayes the view from this camera. In effect, the viewer moves a camera in a 3d world by physically moving the projector. She maps the 3d space onto the physical space of the gallery in a gesture of erasure and creation.
When the viewer first enters the 3d world, she sees a hunter who has just released an arrow from his bow. The action is slowed down to extreme slow-motion: the hunter's fingers slowly uncurl, his tensed body leans forward millimeter by millimeter. The viewer can move the projector to see/frame the arrow cutting through the air, and, when she rotates to face opposite from the hunter, the arrow's target: a tiger in mid-jump. The tiger's claws are extending in anticipation of reaching the hunter's body.
Work in progress
Research, design and implementation: Karolina Sobecka
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